// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; namespace osu.Game.Screens.Play { [Cached] public interface ILocalUserPlayInfo { /// /// Whether the local user is currently interacting (playing) with the game in a way that should not be interrupted. /// IBindable PlayingState { get; } } }