// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics.Sprites; using osu.Framework.Extensions.Color4Extensions; namespace osu.Game.Graphics.UserInterface { public class TwoLayerButton : ClickableContainer { private TextAwesome icon; public Box IconLayer; public Box TextLayer; private const int transform_time = 600; private const int pulse_length = 250; private const float shear = 0.1f; public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50); public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50); public SampleChannel ActivationSound; private SpriteText text; public Color4 HoverColour; private Container c1; private Container c2; public Color4 BackgroundColour { set { TextLayer.Colour = value; IconLayer.Colour = value; } } public override Anchor Origin { get { return base.Origin; } set { base.Origin = value; c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight; c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft; X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0; c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1; c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0; } } public TwoLayerButton() { Size = SIZE_RETRACTED; Children = new Drawable[] { c2 = new Container { RelativeSizeAxes = Axes.Both, Width = 0.4f, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Shear = new Vector2(shear, 0), Masking = true, MaskingSmoothness = 2, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.2f), Offset = new Vector2(2, 0), Radius = 2, }, Children = new [] { IconLayer = new Box { RelativeSizeAxes = Axes.Both, EdgeSmoothness = new Vector2(2, 0), }, } }, icon = new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = 25, }, } }, c1 = new Container { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Width = 0.6f, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Shear = new Vector2(shear, 0), Masking = true, MaskingSmoothness = 2, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.2f), Offset = new Vector2(2, 0), Radius = 2, }, Children = new [] { TextLayer = new Box { Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, RelativeSizeAxes = Axes.Both, EdgeSmoothness = new Vector2(2, 0), }, } }, text = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, } } }, }; } public FontAwesome Icon { set { icon.Icon = value; } } public string Text { set { text.Text = value; } } protected override bool InternalContains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos); protected override bool OnHover(InputState state) { icon.ClearTransforms(); ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength / 2); if (duration == 0) duration = pulse_length; IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic); double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; // basic pulse icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1.1f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); return true; } protected override void OnHoverLost(InputState state) { icon.ClearTransforms(); ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic); IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength); if (duration == 0) duration = pulse_length * 2; double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; // slow pulse icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1.1f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); } protected override bool OnClick(InputState state) { var flash = new Box { RelativeSizeAxes = Axes.Both, Shear = new Vector2(shear, 0), Colour = Color4.White.Opacity(0.5f), }; Add(flash); flash.Alpha = 1; flash.FadeOut(500, EasingTypes.OutQuint); flash.Expire(); ActivationSound.Play(); return base.OnClick(state); } } }