// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osuTK; namespace osu.Game.Rulesets.Taiko.Skinning.Default { public partial class SwellCirclePiece : CirclePiece { public SwellCirclePiece() { Add(new SwellSymbolPiece()); } [BackgroundDependencyLoader] private void load(OsuColour colours) { AccentColour = colours.YellowDark; } /// /// The symbol used for swell pieces. /// public partial class SwellSymbolPiece : Container { public SwellSymbolPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(SYMBOL_SIZE); Padding = new MarginPadding(SYMBOL_BORDER); Children = new[] { new SpriteIcon { RelativeSizeAxes = Axes.Both, Icon = FontAwesome.Solid.Asterisk, Shadow = false } }; } } } }