// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Taiko.Beatmaps; using osu.Game.Modes.Taiko.Judgements; using osu.Game.Modes.Taiko.Objects; using osu.Game.Modes.UI; namespace osu.Game.Modes.Taiko.UI { public class TaikoHitRenderer : HitRenderer { public TaikoHitRenderer(WorkingBeatmap beatmap) : base(beatmap) { } protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); protected override IBeatmapProcessor CreateBeatmapProcessor() => new TaikoBeatmapProcessor(); protected override Playfield CreatePlayfield() => new TaikoPlayfield(); protected override DrawableHitObject GetVisualRepresentation(TaikoBaseHit h) => null; } }