// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene { private ManualOsuInputManager osuInputManager = null!; private CursorContainer cursor = null!; private ResumeOverlay resume = null!; private bool resumeFired; private OsuConfigManager localConfig = null!; [Cached] private GameplayState gameplayState; public TestSceneResumeOverlay() { gameplayState = TestGameplayState.Create(new OsuRuleset()); } [BackgroundDependencyLoader] private void load() { Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage)); } protected override void LoadComplete() { base.LoadComplete(); AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v)); AddSliderStep("circle size", 0f, 10f, 0f, val => { gameplayState.Beatmap.Difficulty.CircleSize = val; SetUp(); }); AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v)); } [SetUp] public void SetUp() => Schedule(loadContent); [TestCase(1)] [TestCase(0.5f)] [TestCase(2)] public void TestResume(float cursorSize) { AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize)); AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre)); AddStep("show", () => resume.Show()); AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft)); AddStep("click", () => osuInputManager.GameClick()); AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible); AddStep("move mouse just out of range", () => { var resumeOverlay = this.ChildrenOfType().Single(); var resumeOverlayCursor = resumeOverlay.ChildrenOfType().Single(); Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero); InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1)); }); AddStep("click", () => osuInputManager.GameClick()); AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible); AddStep("move mouse just within range", () => { var resumeOverlay = this.ChildrenOfType().Single(); var resumeOverlayCursor = resumeOverlay.ChildrenOfType().Single(); Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero); InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1)); }); AddStep("click", () => osuInputManager.GameClick()); AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); } private void loadContent() { Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } }; resumeFired = false; resume.ResumeAction = () => resumeFired = true; } private partial class ManualOsuInputManager : OsuInputManager { public ManualOsuInputManager(RulesetInfo ruleset) : base(ruleset) { } public void GameClick() { KeyBindingContainer.TriggerPressed(OsuAction.LeftButton); KeyBindingContainer.TriggerReleased(OsuAction.LeftButton); } } } }