// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Skinning; namespace osu.Game.Beatmaps { /// /// A which can be constructed directly from a .osu file, providing an implementation for /// . /// public class FlatFileWorkingBeatmap : WorkingBeatmap { private readonly Beatmap beatmap; public FlatFileWorkingBeatmap(string file, int? beatmapId = null) : this(readFromFile(file), beatmapId) { } private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null) : base(beatmap.BeatmapInfo, null) { this.beatmap = beatmap; if (beatmapId.HasValue) beatmap.BeatmapInfo.OnlineID = beatmapId.Value; } private static Beatmap readFromFile(string filename) { using (var stream = File.OpenRead(filename)) using (var reader = new LineBufferedReader(stream)) return Decoder.GetDecoder(reader).Decode(reader); } protected override IBeatmap GetBeatmap() => beatmap; public override Texture GetBackground() => throw new NotImplementedException(); protected override Track GetBeatmapTrack() => throw new NotImplementedException(); protected internal override ISkin GetSkin() => throw new NotImplementedException(); public override Stream GetStream(string storagePath) => throw new NotImplementedException(); } }