// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Skinning.Legacy; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { public partial class TestSceneTaikoKiaiGlow : TaikoSkinnableTestScene { [Test] public void TestKiaiGlow() { AddStep("Create kiai glow", () => SetContents(_ => new LegacyKiaiGlow())); AddToggleStep("Toggle kiai mode", setUpBeatmap); } private void setUpBeatmap(bool withKiai) { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); if (withKiai) controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { ControlPointInfo = controlPointInfo }); Beatmap.Value.Track.Start(); } } }