// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills { public class Speed : Skill { protected override double SkillMultiplier => 1400; protected override double StrainDecayBase => 0.3; private const double single_spacing_threshold = 125; private const double stream_spacing_threshold = 110; private const double almost_diameter = 90; protected override double StrainValue() { double distance = Current.Distance; double speedValue; if (distance > single_spacing_threshold) speedValue = 2.5; else if (distance > stream_spacing_threshold) speedValue = 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold); else if (distance > almost_diameter) speedValue = 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter); else if (distance > almost_diameter / 2) speedValue = 0.95 + 0.25 * (distance - almost_diameter / 2) / (almost_diameter / 2); else speedValue = 0.95; return speedValue / Current.Ms; } } }