//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.GameModes.Testing; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Objects; using osu.Game.Beatmaps.Objects.Osu; using osu.Game.GameModes.Play; using OpenTK; namespace osu.Desktop.VisualTests.Tests { class TestCasePlayer : TestCase { public override string Name => @"Player"; public override string Description => @"Showing everything to play the game."; FramedClock localClock; protected override IFrameBasedClock Clock => localClock; public override void Reset() { base.Reset(); //ensure we are at offset 0 localClock = new FramedClock(); var objects = new List(); int time = 1500; for (int i = 0; i < 50; i++) { objects.Add(new Circle() { StartTime = time, Position = new Vector2(RNG.Next(100, 400), RNG.Next(100, 200)) }); time += 500; } Add(new Player { Beatmap = new WorkingBeatmap { Beatmap = new Beatmap { HitObjects = objects } } }); } protected override void Update() { base.Update(); localClock.ProcessFrame(); } } }