// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osu.Game.Screens.Play.PlayerSettings; namespace osu.Game.Screens.Play.HUD { public partial class PlayerSettingsOverlay : VisibilityContainer { private const int fade_duration = 200; public readonly VisualSettings VisualSettings; protected override Container Content => content; private readonly FillFlowContainer content; public PlayerSettingsOverlay() { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; AutoSizeAxes = Axes.Both; InternalChild = content = new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), Children = new PlayerSettingsGroup[] { VisualSettings = new VisualSettings { Expanded = { Value = false } }, new AudioSettings { Expanded = { Value = false } } } }; } protected override void PopIn() => this.FadeIn(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration); public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable); } }