// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] public class TestSceneScoreProcessor : OsuTestScene { [Test] public void TestNoScoreIncreaseFromMiss() { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0)); } [Test] public void TestOnlyBonusScore() { var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); // Apply a judgement scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); } [Test] public void TestResetFromReplayFrame() { var beatmap = new Beatmap { HitObjects = { new HitCircle() } }; var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000)); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1)); // No header shouldn't cause any change scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame()); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000)); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1)); // Reset with a miss instead. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { Header = new FrameHeader(0, 0, 0, new Dictionary { { HitResult.Miss, 1 } }, DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1)); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); // Reset with no judged hit. scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame { Header = new FrameHeader(0, 0, 0, new Dictionary(), DateTimeOffset.Now) }); Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); Assert.That(scoreProcessor.JudgedHits, Is.Zero); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); } private class TestJudgement : Judgement { public override HitResult MaxResult { get; } public TestJudgement(HitResult maxResult = HitResult.Perfect) { MaxResult = maxResult; } } } }