// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osuTK.Input; namespace osu.Game.Tests.Visual.Navigation { public class TestSceneButtonSystemNavigation : OsuGameTestScene { private ButtonSystem buttons => ((MainMenu)Game.ScreenStack.CurrentScreen).ChildrenOfType().Single(); [Test] public void TestGlobalActionHasPriority() { AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); // triggering the cookie in the initial state with any key should only happen if no other action is bound to that key. // here, F10 is bound to GlobalAction.ToggleGameplayMouseButtons. AddStep("press F10", () => InputManager.Key(Key.F10)); AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); AddStep("press P", () => InputManager.Key(Key.P)); AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); } [Test] public void TestShortcutKeys() { AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); AddStep("press P", () => InputManager.Key(Key.P)); AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); AddStep("press P", () => InputManager.Key(Key.P)); AddAssert("state is play", () => buttons.State == ButtonSystemState.Play); AddStep("press P", () => InputManager.Key(Key.P)); AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); } } }