// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Screens.Import; namespace osu.Game.Overlays.Settings.Sections.Debug { public class GeneralSettings : SettingsSubsection { protected override string Header => "General"; [BackgroundDependencyLoader(true)] private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Show log overlay", Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = "Bypass front-to-back render pass", Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; Add(new SettingsButton { Text = "Import files", Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen())) }); } } }