// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Rulesets.UI.Scrolling.Algorithms { public class ConstantScrollAlgorithm : IScrollAlgorithm { public double GetDisplayStartTime(double time, double timeRange) => time - timeRange; public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { // At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin. // This results in a negative-position value, and the absolute of it indicates the length of the hitobject. return -PositionAt(startTime, endTime, timeRange, scrollLength); } public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) => (float)((time - currentTime) / timeRange * scrollLength); public void Reset() { } } }