// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Multi.Components; namespace osu.Game.Screens.Multi.Timeshift { public class TimeshiftReadyButton : ReadyButton { [Resolved(typeof(Room), nameof(Room.EndDate))] private Bindable endDate { get; set; } public TimeshiftReadyButton() { Text = "Start"; } [BackgroundDependencyLoader] private void load(OsuColour colours) { BackgroundColour = colours.Green; Triangles.ColourDark = colours.Green; Triangles.ColourLight = colours.GreenLight; } protected override void Update() { base.Update(); Enabled.Value = endDate.Value != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(GameBeatmap.Value.Track.Length) < endDate.Value; } } }