// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.UI { /// <summary> /// An interface providing a set of methods to update the combo counter. /// </summary> public interface ICatchComboCounter : IDrawable { /// <summary> /// Updates the counter to animate a transition from the old combo value it had to the current provided one. /// </summary> /// <remarks> /// This is called regardless of whether the clock is rewinding. /// </remarks> /// <param name="combo">The new combo value.</param> /// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param> void UpdateCombo(int combo, Color4? hitObjectColour = null); } }