// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Utils; namespace osu.Game.Graphics.UserInterface { public abstract partial class OsuSliderBar : SliderBar, IHasTooltip where T : struct, IEquatable, IComparable, IConvertible { public bool PlaySamplesOnAdjust { get; set; } = true; /// /// Whether to format the tooltip as a percentage or the actual value. /// public bool DisplayAsPercentage { get; set; } public virtual LocalisableString TooltipText { get; private set; } /// /// Maximum number of decimal digits to be displayed in the tooltip. /// private const int max_decimal_digits = 5; private Sample sample = null!; private double lastSampleTime; private T lastSampleValue; [BackgroundDependencyLoader] private void load(AudioManager audio) { sample = audio.Samples.Get(@"UI/notch-tick"); } protected override void LoadComplete() { base.LoadComplete(); CurrentNumber.BindValueChanged(current => TooltipText = getTooltipText(current.NewValue), true); } protected override void OnUserChange(T value) { base.OnUserChange(value); playSample(value); TooltipText = getTooltipText(value); } private void playSample(T value) { if (!PlaySamplesOnAdjust) return; if (Clock.CurrentTime - lastSampleTime <= 30) return; if (value.Equals(lastSampleValue)) return; lastSampleValue = value; lastSampleTime = Clock.CurrentTime; var channel = sample.GetChannel(); channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + NormalizedValue * 0.2f; // intentionally pitched down, even when hitting max. if (NormalizedValue == 0 || NormalizedValue == 1) channel.Frequency.Value -= 0.5f; channel.Play(); } private LocalisableString getTooltipText(T value) { if (CurrentNumber.IsInteger) return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); // Find the number of significant digits (we could have less than 5 after normalize()) int significantDigits = FormatUtils.FindPrecision(decimalPrecision); if (DisplayAsPercentage) { return floatValue.ToString($@"P{Math.Max(0, significantDigits - 2)}"); } string negativeSign = Math.Round(floatValue, significantDigits) < 0 ? "-" : string.Empty; return $"{negativeSign}{Math.Abs(floatValue).ToString($"N{significantDigits}")}"; } /// /// Removes all non-significant digits, keeping at most a requested number of decimal digits. /// /// The decimal to normalize. /// The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value. /// The normalised decimal. private decimal normalise(decimal d, int sd) => decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture); } }