// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.UI { /// <summary> /// The visual representation of the <see cref="Catcher"/>. /// It includes the body part of the catcher and the catcher plate. /// </summary> public partial class SkinnableCatcher : SkinnableDrawable { /// <summary> /// This is used by skin elements to determine which texture of the catcher is used. /// </summary> [Cached] public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>(); public SkinnableCatcher() : base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher()) { Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; CentreComponent = false; } } }