// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Screens.Edit.Components.RadioButtons; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public partial class TestSceneEditorComposeRadioButtons : OsuTestScene { [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); public TestSceneEditorComposeRadioButtons() { EditorRadioButtonCollection collection; Add(collection = new EditorRadioButtonCollection { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 150, Items = new[] { new RadioButton("Item 1", () => { }), new RadioButton("Item 2", () => { }), new RadioButton("Item 3", () => { }, () => new SpriteIcon { Icon = FontAwesome.Regular.Angry }), new RadioButton("Item 4", () => { }), new RadioButton("Item 5", () => { }) } }); for (int i = 0; i < collection.Items.Count; i++) { int l = i; AddStep($"Select item {l + 1}", () => collection.Items[l].Select()); AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect()); } } } }