// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using OpenTK; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Objects.Legacy { internal abstract class ConvertSlider : HitObject, IHasCurve { /// /// Scoring distance with a speed-adjusted beat length of 1 second. /// private const float base_scoring_distance = 100; public List ControlPoints { get; set; } public CurveType CurveType { get; set; } public double Distance { get; set; } public List RepeatSamples { get; set; } public int RepeatCount { get; set; } = 1; public double EndTime => StartTime + RepeatCount * Distance / Velocity; public double Duration => EndTime - StartTime; public double Velocity = 1; public Vector2 PositionAt(double progress) { throw new NotImplementedException(); } public double ProgressAt(double progress) { throw new NotImplementedException(); } public int RepeatAt(double progress) { throw new NotImplementedException(); } public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaults(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; } } }