// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; namespace osu.Game.Beatmaps.Drawables { class BeatmapBackgroundSprite : Sprite { private readonly WorkingBeatmap working; public BeatmapBackgroundSprite(WorkingBeatmap working) { this.working = working; } [BackgroundDependencyLoader] private void load() { if (working.Background != null) Texture = working.Background; } } }