// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Game.Online.Multiplayer; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { public partial class QueueModePill : OnlinePlayPill { protected override void LoadComplete() { base.LoadComplete(); QueueMode.BindValueChanged(onQueueModeChanged, true); } private void onQueueModeChanged(ValueChangedEvent mode) { TextFlow.Text = mode.NewValue.GetLocalisableDescription(); } } }