// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Realms; namespace osu.Game.Beatmaps { [MapTo("BeatmapDifficulty")] public class BeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo { /// /// The default value used for all difficulty settings except and . /// public const float DEFAULT_DIFFICULTY = 5; public float DrainRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float CircleSize { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float OverallDifficulty { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public float ApproachRate { get; set; } = IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY; public double SliderMultiplier { get; set; } = 1.4; public double SliderTickRate { get; set; } = 1; public BeatmapDifficulty() { } public BeatmapDifficulty(IBeatmapDifficultyInfo source) { CopyFrom(source); } /// /// Returns a shallow-clone of this . /// public virtual BeatmapDifficulty Clone() => new BeatmapDifficulty(this); public virtual void CopyTo(BeatmapDifficulty difficulty) { difficulty.ApproachRate = ApproachRate; difficulty.DrainRate = DrainRate; difficulty.CircleSize = CircleSize; difficulty.OverallDifficulty = OverallDifficulty; difficulty.SliderMultiplier = SliderMultiplier; difficulty.SliderTickRate = SliderTickRate; } public virtual void CopyFrom(IBeatmapDifficultyInfo other) { ApproachRate = other.ApproachRate; DrainRate = other.DrainRate; CircleSize = other.CircleSize; OverallDifficulty = other.OverallDifficulty; SliderMultiplier = other.SliderMultiplier; SliderTickRate = other.SliderTickRate; } } }