// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using OpenTK; using System.Collections.Generic; using System; using osu.Game.Beatmaps.Samples; namespace osu.Game.Modes.Osu.Objects { public class Slider : OsuHitObject { public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity; public override Vector2 EndPosition => RepeatCount % 2 == 0 ? Position : Curve.PositionAt(1); private int stackHeight; public override int StackHeight { get { return stackHeight; } set { stackHeight = value; if (Curve != null) Curve.Offset = StackOffset; } } public double Velocity; public double TickDistance; public override void SetDefaultsFromBeatmap(Beatmap beatmap) { base.SetDefaultsFromBeatmap(beatmap); var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty; var startBeatLength = beatmap.BeatLengthAt(StartTime); var multipliedStartBeatLength = beatmap.BeatLengthAt(StartTime, true); Velocity = 100 / multipliedStartBeatLength * baseDifficulty.SliderMultiplier; TickDistance = (100 * baseDifficulty.SliderMultiplier) / baseDifficulty.SliderTickRate / (multipliedStartBeatLength / startBeatLength); } public int RepeatCount; public SliderCurve Curve; public IEnumerable Ticks { get { var length = Curve.Length; var tickDistance = Math.Min(TickDistance, length); var repeatDuration = length / Velocity; var minDistanceFromEnd = Velocity * 0.01; for (var repeat = 0; repeat < RepeatCount; repeat++) { var repeatStartTime = StartTime + repeat * repeatDuration; var reversed = repeat % 2 == 1; for (var d = tickDistance; d <= length; d += tickDistance) { if (d > length - minDistanceFromEnd) break; var distanceProgress = d / length; var timeProgress = reversed ? 1 - distanceProgress : distanceProgress; yield return new SliderTick { RepeatIndex = repeat, StartTime = repeatStartTime + timeProgress * repeatDuration, Position = Curve.PositionAt(distanceProgress) - StackedPosition, StackHeight = StackHeight, Scale = Scale, Colour = Colour, Sample = new HitSampleInfo { Type = SampleType.None, Set = SampleSet.Soft, }, }; } } } } } public enum CurveTypes { Catmull, Bezier, Linear, PerfectCurve } }