// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osu.Game.Skinning; using osu.Game.Skinning.Components; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinEditor : PlayerTestScene { private SkinEditor skinEditor = null!; protected override bool Autoplay => true; [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); [Cached] public readonly EditorClipboard Clipboard = new EditorClipboard(); private SkinComponentsContainer targetContainer => Player.ChildrenOfType().First(); [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded); AddStep("reload skin editor", () => { if (skinEditor.IsNotNull()) skinEditor.Expire(); Player.ScaleTo(0.4f); LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); }); AddUntilStep("wait for loaded", () => skinEditor.IsLoaded); } [Test] public void TestDragSelection() { BigBlackBox box1 = null!; BigBlackBox box2 = null!; BigBlackBox box3 = null!; AddStep("Add big black boxes", () => { var target = Player.ChildrenOfType().First(); target.Add(box1 = new BigBlackBox { Position = new Vector2(-90), Anchor = Anchor.Centre, Origin = Anchor.Centre, }); target.Add(box2 = new BigBlackBox { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); target.Add(box3 = new BigBlackBox { Position = new Vector2(90), Anchor = Anchor.Centre, Origin = Anchor.Centre, }); }); // This step is specifically added to reproduce an edge case which was found during cyclic selection development. // If everything is working as expected it should not affect the subsequent drag selections. AddRepeatStep("Select top left", () => { InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft + new Vector2(box1.ScreenSpaceDrawQuad.Width / 8)); InputManager.Click(MouseButton.Left); }, 2); AddStep("Begin drag top left", () => { InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4)); InputManager.PressButton(MouseButton.Left); }); AddStep("Drag to bottom right", () => { InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4)); }); AddStep("Release button", () => { InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("First two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box1, box2 })); AddStep("Begin drag bottom right", () => { InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.BottomRight + new Vector2(box3.ScreenSpaceDrawQuad.Width / 4)); InputManager.PressButton(MouseButton.Left); }); AddStep("Drag to top left", () => { InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4)); }); AddStep("Release button", () => { InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("Last two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 })); // Test cyclic selection doesn't trigger in this state. AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddAssert("Last two boxes still selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 })); } [Test] public void TestCyclicSelection() { List blueprints = new List(); AddStep("clear list", () => blueprints.Clear()); for (int i = 0; i < 3; i++) { AddStep("Add big black box", () => { InputManager.MoveMouseTo(skinEditor.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddStep("store box", () => { // Add blueprints one-by-one so we have a stable order for testing reverse cyclic selection against. blueprints.Add(skinEditor.ChildrenOfType().Single(s => s.IsSelected)); }); } AddAssert("Three black boxes added", () => targetContainer.Components.OfType().Count(), () => Is.EqualTo(3)); AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item)); AddStep("move cursor to black box", () => { // Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669). InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1)); }); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddAssert("Selection is second last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item)); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddAssert("Selection is last", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item)); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddAssert("Selection is first", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item)); AddStep("select all boxes", () => { skinEditor.SelectedComponents.Clear(); skinEditor.SelectedComponents.AddRange(targetContainer.Components.OfType().Skip(1)); }); AddAssert("all boxes selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2)); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left)); AddAssert("all boxes still selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2)); } [Test] public void TestUndoEditHistory() { SkinComponentsContainer firstTarget = null!; TestSkinEditorChangeHandler changeHandler = null!; byte[] defaultState = null!; IEnumerable testComponents = null!; AddStep("Load necessary things", () => { firstTarget = Player.ChildrenOfType().First(); changeHandler = new TestSkinEditorChangeHandler(firstTarget); changeHandler.SaveState(); defaultState = changeHandler.GetCurrentState(); testComponents = new[] { targetContainer.Components.First(), targetContainer.Components[targetContainer.Components.Count / 2], targetContainer.Components.Last() }; }); AddStep("Press undo", () => InputManager.Keys(PlatformAction.Undo)); AddAssert("Nothing changed", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); AddStep("Add components", () => { InputManager.MoveMouseTo(skinEditor.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left); }); revertAndCheckUnchanged(); AddStep("Move components", () => { changeHandler.BeginChange(); testComponents.ForEach(c => ((Drawable)c).Position += Vector2.One); changeHandler.EndChange(); }); revertAndCheckUnchanged(); AddStep("Select components", () => skinEditor.SelectedComponents.AddRange(testComponents)); AddStep("Bring to front", () => skinEditor.BringSelectionToFront()); revertAndCheckUnchanged(); AddStep("Remove components", () => testComponents.ForEach(c => firstTarget.Remove(c, false))); revertAndCheckUnchanged(); void revertAndCheckUnchanged() { AddStep("Revert changes", () => changeHandler.RestoreState(int.MinValue)); AddAssert("Current state is same as default", () => defaultState.SequenceEqual(changeHandler.GetCurrentState())); } } [TestCase(false)] [TestCase(true)] public void TestBringToFront(bool alterSelectionOrder) { AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3)); IEnumerable originalOrder = null!; AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray()); if (alterSelectionOrder) AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse())); else AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder)); AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents)); AddStep("Bring to front", () => skinEditor.BringSelectionToFront()); AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder)); AddStep("Bring to front again", () => skinEditor.BringSelectionToFront()); AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder)); } [TestCase(false)] [TestCase(true)] public void TestSendToBack(bool alterSelectionOrder) { AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3)); IEnumerable originalOrder = null!; AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray()); if (alterSelectionOrder) AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse())); else AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder)); AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents)); AddStep("Send to back", () => skinEditor.SendSelectionToBack()); AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder)); AddStep("Send to back again", () => skinEditor.SendSelectionToBack()); AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder)); } [Test] public void TestToggleEditor() { AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility()); } [Test] public void TestEditComponent() { BarHitErrorMeter hitErrorMeter = null!; AddStep("select bar hit error blueprint", () => { var blueprint = skinEditor.ChildrenOfType().First(b => b.Item is BarHitErrorMeter); hitErrorMeter = (BarHitErrorMeter)blueprint.Item; skinEditor.SelectedComponents.Clear(); skinEditor.SelectedComponents.Add(blueprint.Item); }); AddStep("move by keyboard", () => InputManager.Key(Key.Right)); AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0); AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault); AddStep("hover first slider", () => { InputManager.MoveMouseTo( skinEditor.ChildrenOfType().First() .ChildrenOfType>().First() .ChildrenOfType>().First() ); }); AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left)); AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default); } protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler { public TestSkinEditorChangeHandler(Drawable targetScreen) : base(targetScreen) { } public byte[] GetCurrentState() { using var stream = new MemoryStream(); WriteCurrentStateToStream(stream); byte[] newState = stream.ToArray(); return newState; } } } }