// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { private SliderWithTextBoxInput multiplierSlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") { Current = new DifficultyControlPoint().SpeedMultiplierBindable, KeyboardStep = 0.1f } }); } protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable; multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override DifficultyControlPoint CreatePoint() { var reference = Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time); return new DifficultyControlPoint { SpeedMultiplier = reference.SpeedMultiplier, }; } } }