// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Humanizer; using osu.Framework.IO.Network; using osu.Game.Online.API; using osu.Game.Screens.Multi.Lounge.Components; namespace osu.Game.Online.Multiplayer { public class GetRoomsRequest : APIRequest> { private readonly RoomStatusFilter status; private readonly string category; public GetRoomsRequest(RoomStatusFilter status, string category) { this.status = status; this.category = category; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); if (status != RoomStatusFilter.Open) req.AddParameter("mode", status.ToString().Underscore().ToLowerInvariant()); if (!string.IsNullOrEmpty(category)) req.AddParameter("category", category); return req; } protected override string Target => "rooms"; } }