// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Screens { public abstract class TournamentScreen : CompositeDrawable { public const double FADE_DELAY = 200; [Resolved] protected LadderInfo LadderInfo { get; private set; } protected TournamentScreen() { RelativeSizeAxes = Axes.Both; FillMode = FillMode.Fit; FillAspectRatio = 16 / 9f; } public override void Hide() => this.FadeOut(FADE_DELAY); public override void Show() => this.FadeIn(FADE_DELAY); } }