// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Database; using Realms; namespace osu.Game.Configuration { [MapTo(@"Setting")] public class RealmSetting : RealmObject, IHasGuidPrimaryKey { [PrimaryKey] public Guid ID { get; set; } = Guid.NewGuid(); public int? RulesetID { get; set; } public int? Variant { get; set; } public string Key { get; set; } [MapTo(nameof(Value))] public string ValueString { get; set; } public object Value { get => ValueString; set => ValueString = value.ToString(); } public override string ToString() => $"{Key}=>{Value}"; } }