// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest { [Resolved] private AudioManager audio { get; set; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins); config.BindWith(OsuSetting.BeatmapColours, BeatmapColours); } [TestCase(true, true)] [TestCase(true, false)] [TestCase(false, true)] [TestCase(false, false)] public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) { TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin); AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours)); } [TestCase(true)] [TestCase(false)] public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin) { TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); base.TestBeatmapComboColoursOverride(useBeatmapSkin); AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); } [TestCase(true)] [TestCase(false)] public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) { TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin); AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); } [TestCase(true, true)] [TestCase(false, true)] [TestCase(true, false)] [TestCase(false, false)] public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) { TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false); base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour); AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); } [TestCase(true, true)] [TestCase(false, true)] [TestCase(true, false)] [TestCase(false, false)] public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) { TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false); base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour); AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); } private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap { public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours) : base(createBeatmap(), audio, hasColours) { } private static IBeatmap createBeatmap() => new Beatmap { BeatmapInfo = { BeatmapSet = new BeatmapSetInfo(), Ruleset = new OsuRuleset().RulesetInfo, }, HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } }; } } }