// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Game.Modes.Objects; using osu.Game.Modes.Osu.Objects; using osu.Game.Beatmaps; namespace osu.Game.Modes.Mania.Objects { class ManiaConverter : HitObjectConverter { private readonly int columns; public ManiaConverter(int columns) { this.columns = columns; } public override List Convert(Beatmap beatmap) { List output = new List(); foreach (HitObject i in beatmap.HitObjects) { ManiaBaseHit h = i as ManiaBaseHit; if (h == null) { OsuHitObject o = i as OsuHitObject; if (o == null) throw new HitObjectConvertException(@"Mania", i); h = new Note { StartTime = o.StartTime, Column = (int)Math.Round(o.Position.X / 512 * columns) }; } output.Add(h); } return output; } } }