// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Screens.OnlinePlay.Multiplayer; namespace osu.Game.Tests.Visual.Multiplayer { public class TestMultiplayerGameplay : MultiplayerTestScene { [Test] public void TestBasic() { AddStep("load screen", () => LoadScreen(new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.Select(u => u.UserID).ToArray()))); } } }