// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Backgrounds { public class BackgroundScreenBeatmap : BlurrableBackgroundScreen { private WorkingBeatmap beatmap; public Bindable EnableUserDim = new Bindable(); public Bindable StoryboardReplacesBackground = new Bindable(); protected UserDimContainer FadeContainer; protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both }; public virtual WorkingBeatmap Beatmap { get { return beatmap; } set { if (beatmap == value && beatmap != null) return; beatmap = value; FadeContainer = CreateFadeContainer(); InternalChild = FadeContainer; EnableUserDim.BindTo(FadeContainer.EnableUserDim); Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => Schedule(() => { float newDepth = 0; if (Background != null) { newDepth = Background.Depth + 1; Background.FinishTransforms(); Background.FadeOut(250); Background.Expire(); } b.Depth = newDepth; FadeContainer.Child = Background = b; Background.BlurSigma = BlurTarget; FadeContainer.StoryboardReplacesBackground.BindTo(StoryboardReplacesBackground); })); }); } } public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; } public override bool Equals(BackgroundScreen other) { var otherBeatmapBackground = other as BackgroundScreenBeatmap; if (otherBeatmapBackground == null) return false; return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap; } protected class BeatmapBackground : Background { private readonly WorkingBeatmap beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { this.beatmap = beatmap; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1"); } } } }