// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Platform; using osu.Game.IPC; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Scoring; using osu.Game.Tests.Resources; using osu.Game.Tests.Scores.IO; using osu.Game.Users; using SharpCompress.Archives; using SharpCompress.Archives.Zip; using SharpCompress.Common; using SharpCompress.Writers.Zip; using FileInfo = System.IO.FileInfo; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class ImportBeatmapTest : ImportTest { [Test] public async Task TestImportWhenClosed() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { await LoadOszIntoOsu(LoadOsuIntoHost(host)); } finally { host.Exit(); } } } [Test] public async Task TestImportThenDelete() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); deleteBeatmapSet(imported, osu); } finally { host.Exit(); } } } [Test] public async Task TestImportThenDeleteFromStream() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var tempPath = TestResources.GetTestBeatmapForImport(); var manager = osu.Dependencies.Get(); BeatmapSetInfo importedSet; using (var stream = File.OpenRead(tempPath)) { importedSet = await manager.Import(new ImportTask(stream, Path.GetFileName(tempPath))); ensureLoaded(osu); } Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing"); File.Delete(tempPath); var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); deleteBeatmapSet(imported, osu); } finally { host.Exit(); } } } [Test] public async Task TestImportThenImport() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); var importedSecondTime = await LoadOszIntoOsu(osu); // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); checkBeatmapSetCount(osu, 1); checkSingleReferencedFileCount(osu, 18); } finally { host.Exit(); } } } [Test] public async Task TestImportThenImportWithReZip() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); try { var imported = await LoadOszIntoOsu(osu); string hashBefore = hashFile(temp); using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } // zip files differ because different compression or encoder. Assert.AreNotEqual(hashBefore, hashFile(temp)); var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); // but contents doesn't, so existing should still be used. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] public async Task TestImportThenImportWithChangedHashedFile() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); try { var imported = await LoadOszIntoOsu(osu); await createScoreForBeatmap(osu, imported.Beatmaps.First()); using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); // arbitrary write to hashed file // this triggers the special BeatmapManager.PreImport deletion/replacement flow. using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).AppendText()) await sw.WriteLineAsync("// changed"); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); // check the newly "imported" beatmap is not the original. Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] [Ignore("intentionally broken by import optimisations")] public async Task TestImportThenImportWithChangedFile() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); try { var imported = await LoadOszIntoOsu(osu); using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); // arbitrary write to non-hashed file using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText()) await sw.WriteLineAsync("text"); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); // check the newly "imported" beatmap is not the original. Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] public async Task TestImportThenImportWithDifferentFilename() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); try { var imported = await LoadOszIntoOsu(osu); using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); // change filename var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First()); firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}")); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); // check the newly "imported" beatmap is not the original. Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] [Ignore("intentionally broken by import optimisations")] public async Task TestImportCorruptThenImport() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); var firstFile = imported.Files.First(); var files = osu.Dependencies.Get(); long originalLength; using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath)) originalLength = stream.Length; using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath, FileAccess.Write, FileMode.Create)) stream.WriteByte(0); var importedSecondTime = await LoadOszIntoOsu(osu); using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath)) Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import"); // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); checkBeatmapSetCount(osu, 1); checkSingleReferencedFileCount(osu, 18); } finally { host.Exit(); } } } [Test] public async Task TestRollbackOnFailure() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { int itemAddRemoveFireCount = 0; int loggedExceptionCount = 0; Logger.NewEntry += l => { if (l.Target == LoggingTarget.Database && l.Exception != null) Interlocked.Increment(ref loggedExceptionCount); }; var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); // ReSharper disable once AccessToModifiedClosure manager.ItemUpdated.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount)); manager.ItemRemoved.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount)); var imported = await LoadOszIntoOsu(osu); Assert.AreEqual(0, itemAddRemoveFireCount -= 1); imported.Hash += "-changed"; manager.Update(imported); Assert.AreEqual(0, itemAddRemoveFireCount -= 1); checkBeatmapSetCount(osu, 1); checkBeatmapCount(osu, 12); checkSingleReferencedFileCount(osu, 18); var breakTemp = TestResources.GetTestBeatmapForImport(); MemoryStream brokenOsu = new MemoryStream(); MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(breakTemp)); File.Delete(breakTemp); using (var outStream = File.Open(breakTemp, FileMode.CreateNew)) using (var zip = ZipArchive.Open(brokenOsz)) { zip.AddEntry("broken.osu", brokenOsu, false); zip.SaveTo(outStream, CompressionType.Deflate); } // this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu. try { await manager.Import(new ImportTask(breakTemp)); } catch { } // no events should be fired in the case of a rollback. Assert.AreEqual(0, itemAddRemoveFireCount); checkBeatmapSetCount(osu, 1); checkBeatmapCount(osu, 12); checkSingleReferencedFileCount(osu, 18); Assert.AreEqual(1, loggedExceptionCount); } finally { host.Exit(); } } } [Test] public async Task TestImportThenDeleteThenImport() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); deleteBeatmapSet(imported, osu); var importedSecondTime = await LoadOszIntoOsu(osu); // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. Assert.IsTrue(imported.ID == importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); } finally { host.Exit(); } } } [Test] public async Task TestImportThenDeleteThenImportWithOnlineIDsMissing() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}")) { try { var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); foreach (var b in imported.Beatmaps) b.OnlineBeatmapID = null; osu.Dependencies.Get().Update(imported); deleteBeatmapSet(imported, osu); var importedSecondTime = await LoadOszIntoOsu(osu); // check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched) Assert.IsTrue(imported.ID != importedSecondTime.ID); Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); } finally { host.Exit(); } } } [Test] public async Task TestImportWithDuplicateBeatmapIDs() { // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var metadata = new BeatmapMetadata { Artist = "SomeArtist", AuthorString = "SomeAuthor" }; var difficulty = new BeatmapDifficulty(); var toImport = new BeatmapSetInfo { OnlineBeatmapSetID = 1, Metadata = metadata, Beatmaps = new List { new BeatmapInfo { OnlineBeatmapID = 2, Metadata = metadata, BaseDifficulty = difficulty }, new BeatmapInfo { OnlineBeatmapID = 2, Metadata = metadata, Status = BeatmapSetOnlineStatus.Loved, BaseDifficulty = difficulty } } }; var manager = osu.Dependencies.Get(); var imported = await manager.Import(toImport); Assert.NotNull(imported); Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID); Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID); } finally { host.Exit(); } } } [Test] [NonParallelizable] [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] public void TestImportOverIPC() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true)) using (HeadlessGameHost client = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-client", true)) { try { Assert.IsTrue(host.IsPrimaryInstance); Assert.IsFalse(client.IsPrimaryInstance); var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); var importer = new ArchiveImportIPCChannel(client); if (!importer.ImportAsync(temp).Wait(10000)) Assert.Fail(@"IPC took too long to send"); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000); } finally { host.Exit(); } } } [Test] public async Task TestImportWhenFileOpen() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); using (File.OpenRead(temp)) await osu.Dependencies.Get().Import(temp); ensureLoaded(osu); File.Delete(temp); Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't"); } finally { host.Exit(); } } } [Test] public async Task TestImportWithDuplicateHashes() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; Directory.CreateDirectory(extractedFolder); try { using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(extractedFolder); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.AddEntry("duplicate.osu", Directory.GetFiles(extractedFolder, "*.osu").First()); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } await osu.Dependencies.Get().Import(temp); ensureLoaded(osu); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] public async Task TestImportNestedStructure() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; string subfolder = Path.Combine(extractedFolder, "subfolder"); Directory.CreateDirectory(subfolder); try { using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(subfolder); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } var imported = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder"); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] public async Task TestImportWithIgnoredDirectoryInArchive() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); string extractedFolder = $"{temp}_extracted"; string dataFolder = Path.Combine(extractedFolder, "actual_data"); string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX"); string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted"); Directory.CreateDirectory(dataFolder); Directory.CreateDirectory(resourceForkFolder); using (var resourceForkFile = File.CreateText(resourceForkFilePath)) { await resourceForkFile.WriteLineAsync("adding content so that it's not empty"); } try { using (var zip = ZipArchive.Open(temp)) zip.WriteToDirectory(dataFolder); using (var zip = ZipArchive.Create()) { zip.AddAllFromDirectory(extractedFolder); zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } var imported = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored"); Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder"); } finally { Directory.Delete(extractedFolder, true); } } finally { host.Exit(); } } } [Test] public async Task TestUpdateBeatmapInfo() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var temp = TestResources.GetTestBeatmapForImport(); await osu.Dependencies.Get().Import(temp); // Update via the beatmap, not the beatmap info, to ensure correct linking BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0]; Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap; beatmapToUpdate.BeatmapInfo.Version = "updated"; manager.Update(setToUpdate); BeatmapInfo updatedInfo = manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID); Assert.That(updatedInfo.Version, Is.EqualTo("updated")); } finally { host.Exit(); } } } [Test] public async Task TestUpdateBeatmapFile() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var temp = TestResources.GetTestBeatmapForImport(); await osu.Dependencies.Get().Import(temp); BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0]; var beatmapInfo = setToUpdate.Beatmaps.First(b => b.RulesetID == 0); Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap; BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename)); string oldMd5Hash = beatmapToUpdate.BeatmapInfo.MD5Hash; beatmapToUpdate.HitObjects.Clear(); beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 }); manager.Save(beatmapInfo, beatmapToUpdate); // Check that the old file reference has been removed Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID)); // Check that the new file is referenced correctly by attempting a retrieval Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap; Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1)); Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000)); Assert.That(updatedBeatmap.BeatmapInfo.MD5Hash, Is.Not.EqualTo(oldMd5Hash)); } finally { host.Exit(); } } } [Test] public void TestCreateNewEmptyBeatmap() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER); manager.Save(working.BeatmapInfo, working.Beatmap); var retrievedSet = manager.GetAllUsableBeatmapSets()[0]; // Check that the new file is referenced correctly by attempting a retrieval Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap; Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(0)); } finally { host.Exit(); } } } [Test] public void TestCreateNewBeatmapWithObject() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER); ((Beatmap)working.Beatmap).HitObjects.Add(new HitCircle { StartTime = 5000 }); manager.Save(working.BeatmapInfo, working.Beatmap); var retrievedSet = manager.GetAllUsableBeatmapSets()[0]; // Check that the new file is referenced correctly by attempting a retrieval Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap; Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1)); Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000)); } finally { host.Exit(); } } } public static async Task LoadQuickOszIntoOsu(OsuGameBase osu) { var temp = TestResources.GetQuickTestBeatmapForImport(); var manager = osu.Dependencies.Get(); var importedSet = await manager.Import(new ImportTask(temp)); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); } public static async Task LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false) { var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack); var manager = osu.Dependencies.Get(); var importedSet = await manager.Import(new ImportTask(temp)); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); } private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu) { var manager = osu.Dependencies.Get(); manager.Delete(imported); checkBeatmapSetCount(osu, 0); checkBeatmapSetCount(osu, 1, true); checkSingleReferencedFileCount(osu, 0); Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending); } private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmap) { return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2, Beatmap = beatmap, BeatmapInfoID = beatmap.ID }, new ImportScoreTest.TestArchiveReader()); } private static void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false) { var manager = osu.Dependencies.Get(); Assert.AreEqual(expected, includeDeletePending ? manager.QueryBeatmapSets(_ => true).ToList().Count : manager.GetAllUsableBeatmapSets().Count); } private static string hashFile(string filename) { using (var s = File.OpenRead(filename)) return s.ComputeMD5Hash(); } private static void checkBeatmapCount(OsuGameBase osu, int expected) { Assert.AreEqual(expected, osu.Dependencies.Get().QueryBeatmaps(_ => true).ToList().Count); } private static void checkSingleReferencedFileCount(OsuGameBase osu, int expected) { Assert.AreEqual(expected, osu.Dependencies.Get().QueryFiles(f => f.ReferenceCount == 1).Count()); } private static void ensureLoaded(OsuGameBase osu, int timeout = 60000) { IEnumerable resultSets = null; var store = osu.Dependencies.Get(); waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(), @"BeatmapSet did not import to the database in allocated time.", timeout); // ensure we were stored to beatmap database backing... Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1)."); IEnumerable queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0); IEnumerable queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526); // if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout); waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout); int countBeatmapSetBeatmaps = 0; int countBeatmaps = 0; waitForOrAssert(() => (countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) == (countBeatmaps = queryBeatmaps().Count()), $@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout); var set = queryBeatmapSets().First(); foreach (BeatmapInfo b in set.Beatmaps) Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID)); Assert.IsTrue(set.Beatmaps.Count > 0); var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Any() == true); } private static void waitForOrAssert(Func result, string failureMessage, int timeout = 60000) { Task task = Task.Run(() => { while (!result()) Thread.Sleep(200); }); Assert.IsTrue(task.Wait(timeout), failureMessage); } } }