// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays.Settings.Sections.Gameplay; using osu.Game.Rulesets; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Logging; namespace osu.Game.Overlays.Settings.Sections { public class GameplaySection : SettingsSection { public override string Header => "Gameplay"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }; public GameplaySection() { Children = new Drawable[] { new GeneralSettings(), new SongSelectSettings(), new ModsSettings(), }; } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance())) { try { SettingsSubsection section = ruleset.CreateSettings(); if (section != null) Add(section); } catch (Exception e) { Logger.Error(e, "Failed to load ruleset settings"); } } } } }