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  <PropertyGroup Label="Project">
    <TargetFramework>netcoreapp3.1</TargetFramework>
    <OutputType>WinExe</OutputType>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
    <AssemblyName>osu!</AssemblyName>
    <Title>osu!lazer</Title>
    <Product>osu!lazer</Product>
    <ApplicationIcon>lazer.ico</ApplicationIcon>
    <ApplicationManifest>app.manifest</ApplicationManifest>
    <Version>0.0.0</Version>
    <FileVersion>0.0.0</FileVersion>
  </PropertyGroup>
  <PropertyGroup>
    <StartupObject>osu.Desktop.Program</StartupObject>
  </PropertyGroup>
  <ItemGroup Label="Project References">
    <ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
    <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
    <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
    <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
    <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
    <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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  <ItemGroup Label="Package References">
    <PackageReference Include="System.IO.Packaging" Version="5.0.0" />
    <PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
    <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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    <PackageReference Include="DiscordRichPresence" Version="1.0.169" />
    <!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
    <PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
    <PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
    <PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
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  <ItemGroup Label="Resources">
    <EmbeddedResource Include="lazer.ico" />
  </ItemGroup>
</Project>