// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; namespace osu.Game.Rulesets.Replays { public class ReplayFrame { public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); public bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight); public float? MouseX; public float? MouseY; public bool MouseLeft => MouseLeft1 || MouseLeft2; public bool MouseRight => MouseRight1 || MouseRight2; public bool MouseLeft1 { get { return (ButtonState & ReplayButtonState.Left1) > 0; } set { setButtonState(ReplayButtonState.Left1, value); } } public bool MouseRight1 { get { return (ButtonState & ReplayButtonState.Right1) > 0; } set { setButtonState(ReplayButtonState.Right1, value); } } public bool MouseLeft2 { get { return (ButtonState & ReplayButtonState.Left2) > 0; } set { setButtonState(ReplayButtonState.Left2, value); } } public bool MouseRight2 { get { return (ButtonState & ReplayButtonState.Right2) > 0; } set { setButtonState(ReplayButtonState.Right2, value); } } private void setButtonState(ReplayButtonState singleButton, bool pressed) { if (pressed) ButtonState |= singleButton; else ButtonState &= ~singleButton; } public double Time; public ReplayButtonState ButtonState; protected ReplayFrame() { } public ReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) { MouseX = mouseX; MouseY = mouseY; ButtonState = buttonState; Time = time; } public override string ToString() { return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}"; } } }