// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Overlays; using osu.Game.Screens.Menu; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Match; using osu.Game.Screens.Multi.Match.Components; using osuTK; namespace osu.Game.Screens.Multi { [Cached] public class Multiplayer : OsuScreen { public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true; // this is required due to PlayerLoader eventually being pushed to the main stack // while leases may be taken out by a subscreen. public override bool DisallowExternalBeatmapRulesetChanges => true; private readonly MultiplayerWaveContainer waves; private readonly OsuButton createButton; private readonly LoungeSubScreen loungeSubScreen; private readonly ScreenStack screenStack; private readonly IBindable isIdle = new BindableBool(); [Cached] private readonly Bindable selectedRoom = new Bindable(); [Cached] private readonly Bindable currentFilter = new Bindable(new FilterCriteria()); [Resolved(CanBeNull = true)] private MusicController music { get; set; } [Cached(Type = typeof(IRoomManager))] private RoomManager roomManager; [Resolved] private OsuGameBase game { get; set; } [Resolved] private IAPIProvider api { get; set; } [Resolved(CanBeNull = true)] private OsuLogo logo { get; set; } private readonly Drawable header; private readonly Drawable headerBackground; public Multiplayer() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING }; var backgroundColour = Color4Extensions.FromHex(@"3e3a44"); InternalChild = waves = new MultiplayerWaveContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = backgroundColour, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Header.HEIGHT }, Children = new[] { header = new Container { RelativeSizeAxes = Axes.X, Height = 400, Children = new[] { headerBackground = new Container { RelativeSizeAxes = Axes.Both, Width = 1.25f, Masking = true, Children = new Drawable[] { new HeaderBackgroundSprite { RelativeSizeAxes = Axes.X, Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens }, } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking Child = new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour) }, } } }, screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both } } }, new Header(screenStack), createButton = new CreateRoomButton { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Action = () => CreateRoom() }, roomManager = new RoomManager() } }; screenStack.Push(loungeSubScreen = new LoungeSubScreen()); screenStack.ScreenPushed += screenPushed; screenStack.ScreenExited += screenExited; } private readonly IBindable apiState = new Bindable(); [BackgroundDependencyLoader(true)] private void load(IdleTracker idleTracker) { apiState.BindTo(api.State); apiState.BindValueChanged(onlineStateChanged, true); if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle); } private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { if (state.NewValue != APIState.Online) Schedule(forcefullyExit); }); protected override void LoadComplete() { base.LoadComplete(); isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new CachedModelDependencyContainer(base.CreateChildDependencies(parent)); dependencies.Model.BindTo(selectedRoom); return dependencies; } private void updatePollingRate(bool idle) { if (!this.IsCurrentScreen()) { roomManager.TimeBetweenListingPolls = 0; roomManager.TimeBetweenSelectionPolls = 0; } else { switch (screenStack.CurrentScreen) { case LoungeSubScreen _: roomManager.TimeBetweenListingPolls = idle ? 120000 : 15000; roomManager.TimeBetweenSelectionPolls = idle ? 120000 : 15000; break; case MatchSubScreen _: roomManager.TimeBetweenListingPolls = 0; roomManager.TimeBetweenSelectionPolls = idle ? 30000 : 5000; break; default: roomManager.TimeBetweenListingPolls = 0; roomManager.TimeBetweenSelectionPolls = 0; break; } } Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})"); } private void forcefullyExit() { // This is temporary since we don't currently have a way to force screens to be exited if (this.IsCurrentScreen()) { while (this.IsCurrentScreen()) this.Exit(); } else { this.MakeCurrent(); Schedule(forcefullyExit); } } public override void OnEntering(IScreen last) { this.FadeIn(); waves.Show(); beginHandlingTrack(); } public override void OnResuming(IScreen last) { this.FadeIn(250); this.ScaleTo(1, 250, Easing.OutSine); base.OnResuming(last); beginHandlingTrack(); updatePollingRate(isIdle.Value); } public override void OnSuspending(IScreen next) { this.ScaleTo(1.1f, 250, Easing.InSine); this.FadeOut(250); endHandlingTrack(); updatePollingRate(isIdle.Value); } public override bool OnExiting(IScreen next) { roomManager.PartRoom(); waves.Hide(); this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); if (screenStack.CurrentScreen != null) loungeSubScreen.MakeCurrent(); endHandlingTrack(); base.OnExiting(next); return false; } public override bool OnBackButton() { if ((screenStack.CurrentScreen as IMultiplayerSubScreen)?.OnBackButton() == true) return true; if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) { screenStack.Exit(); return true; } return false; } protected override void LogoExiting(OsuLogo logo) { base.LogoExiting(logo); // the wave overlay transition takes longer than expected to run. logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut(); } /// /// Create a new room. /// /// An optional template to use when creating the room. public void CreateRoom(Room room = null) => loungeSubScreen.Open(room ?? new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } }); private void beginHandlingTrack() { Beatmap.BindValueChanged(updateTrack, true); } private void endHandlingTrack() { cancelLooping(); Beatmap.ValueChanged -= updateTrack; } private void screenPushed(IScreen lastScreen, IScreen newScreen) { subScreenChanged(newScreen); } private void screenExited(IScreen lastScreen, IScreen newScreen) { subScreenChanged(newScreen); if (screenStack.CurrentScreen == null && this.IsCurrentScreen()) this.Exit(); } private void subScreenChanged(IScreen newScreen) { switch (newScreen) { case LoungeSubScreen _: header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint); headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint); break; case MatchSubScreen _: header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint); headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint); break; } updatePollingRate(isIdle.Value); createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200); updateTrack(); } private void updateTrack(ValueChangedEvent _ = null) { if (screenStack.CurrentScreen is MatchSubScreen) { var track = Beatmap.Value?.Track; if (track != null) { track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.Looping = true; music?.EnsurePlayingSomething(); } } else { cancelLooping(); } } private void cancelLooping() { var track = Beatmap?.Value?.Track; if (track != null) { track.Looping = false; track.RestartPoint = 0; } } private class MultiplayerWaveContainer : WaveContainer { protected override bool StartHidden => true; public MultiplayerWaveContainer() { FirstWaveColour = Color4Extensions.FromHex(@"654d8c"); SecondWaveColour = Color4Extensions.FromHex(@"554075"); ThirdWaveColour = Color4Extensions.FromHex(@"44325e"); FourthWaveColour = Color4Extensions.FromHex(@"392850"); } } private class HeaderBackgroundSprite : MultiplayerBackgroundSprite { protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both }; private class BackgroundSprite : UpdateableBeatmapBackgroundSprite { protected override double TransformDuration => 200; } } public class CreateRoomButton : PurpleTriangleButton { public CreateRoomButton() { Size = new Vector2(150, Header.HEIGHT - 20); Margin = new MarginPadding { Top = 10, Right = 10 + HORIZONTAL_OVERFLOW_PADDING, }; } [BackgroundDependencyLoader] private void load() { Triangles.TriangleScale = 1.5f; Text = "Create room"; } } } }