// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Configuration; using osu.Game.Graphics.Backgrounds; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Tests.Visual.Background { public class TestSceneSeasonalBackgroundLoader : ScreenTestScene { [Resolved] private OsuConfigManager config { get; set; } [Resolved] private SessionStatics statics { get; set; } [Cached(typeof(LargeTextureStore))] private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore(); private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; private SeasonalBackgroundLoader backgroundLoader; private Container backgroundContainer; // in real usages these would be online URLs, but correct execution of this test // shouldn't be coupled to existence of online assets. private static readonly List seasonal_background_urls = new List { "Backgrounds/bg2", "Backgrounds/bg4", "Backgrounds/bg3" }; [BackgroundDependencyLoader] private void load(LargeTextureStore wrappedStore) { textureStore.AddStore(wrappedStore); Add(backgroundContainer = new Container { RelativeSizeAxes = Axes.Both }); } [SetUp] public void SetUp() => Schedule(() => { // reset API response in statics to avoid test crosstalk. statics.Set(Static.SeasonalBackgrounds, null); textureStore.PerformedLookups.Clear(); dummyAPI.SetState(APIState.Online); backgroundContainer.Clear(); }); [TestCase(-5)] [TestCase(5)] public void TestAlwaysSeasonal(int daysOffset) { registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset)); setSeasonalBackgroundMode(SeasonalBackgroundMode.Always); createLoader(); for (int i = 0; i < 4; ++i) loadNextBackground(); AddAssert("all backgrounds cycled", () => new HashSet(textureStore.PerformedLookups).SetEquals(seasonal_background_urls)); } [TestCase(-5)] [TestCase(5)] public void TestNeverSeasonal(int daysOffset) { registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset)); setSeasonalBackgroundMode(SeasonalBackgroundMode.Never); createLoader(); assertNoBackgrounds(); } [Test] public void TestSometimesInSeason() { registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5)); setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes); createLoader(); assertAnyBackground(); } [Test] public void TestSometimesOutOfSeason() { registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10)); setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes); createLoader(); assertNoBackgrounds(); } [Test] public void TestDelayedConnectivity() { registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30)); setSeasonalBackgroundMode(SeasonalBackgroundMode.Always); AddStep("go offline", () => dummyAPI.SetState(APIState.Offline)); createLoader(); assertNoBackgrounds(); AddStep("go online", () => dummyAPI.SetState(APIState.Online)); assertAnyBackground(); } private void registerBackgroundsResponse(DateTimeOffset endDate) => AddStep("setup request handler", () => { dummyAPI.HandleRequest = request => { if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest)) return; backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds { Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(), EndDate = endDate }); }; }); private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode) => AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode)); private void createLoader() { AddStep("create loader", () => { if (backgroundLoader != null) Remove(backgroundLoader); LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add); }); AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded); } private void loadNextBackground() { SeasonalBackground background = null; AddStep("create next background", () => { background = backgroundLoader.LoadNextBackground(); LoadComponentAsync(background, bg => backgroundContainer.Child = bg); }); AddUntilStep("background loaded", () => background.IsLoaded); } private void assertAnyBackground() { loadNextBackground(); AddAssert("background looked up", () => textureStore.PerformedLookups.Any()); } private void assertNoBackgrounds() { AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null); AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any()); } private class LookupLoggingTextureStore : LargeTextureStore { public List PerformedLookups { get; } = new List(); public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) { PerformedLookups.Add(name); return base.Get(name, wrapModeS, wrapModeT); } } } }