// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyApproachCircle : SkinnableSprite { private readonly IBindable accentColour = new Bindable(); [Resolved] private DrawableHitObject drawableObject { get; set; } public LegacyApproachCircle() : base("Gameplay/osu/approachcircle") { } [BackgroundDependencyLoader] private void load() { accentColour.BindTo(drawableObject.AccentColour); } protected override void LoadComplete() { base.LoadComplete(); accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); } protected override Drawable CreateDefault(ISkinComponent component) { var drawable = base.CreateDefault(component); // account for the sprite being used for the default approach circle being taken from stable, // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. drawable.Scale = new Vector2(128 / 118f); return drawable; } } }