// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneSliderInput : RateAdjustedBeatmapTestScene { private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; private const double time_during_slide_2 = 3000; private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 3800; private const double time_slider_end = 4000; private ScoreAccessibleReplayPlayer currentPlayer = null!; private const float slider_path_length = 25; private readonly List judgementResults = new List(); [TestCase(30, 0)] [TestCase(30, 1)] [TestCase(40, 0)] [TestCase(40, 1)] [TestCase(50, 1)] [TestCase(60, 1)] [TestCase(70, 1)] [TestCase(80, 1)] [TestCase(80, 0)] [TestCase(80, 10)] [TestCase(90, 1)] [Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")] public void TestVeryShortSliderMissHead(float sliderLength, int repeatCount) { performTest(new List { new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 }, new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 }, }, new Slider { StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, RepeatCount = repeatCount, Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(sliderLength, 0), }), }, 240, 1); AddAssert("Head judgement is first", () => judgementResults[0].HitObject is SliderHeadCircle); AddAssert("Tail judgement is second last", () => judgementResults[^2].HitObject is SliderTailCircle); AddAssert("Slider judgement is last", () => judgementResults[^1].HitObject is Slider); } // Making these too short causes breakage from frames not being processed fast enough. // To keep things simple, these tests are crafted to always be >16ms length. // If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit. [TestCase(30, 0)] [TestCase(30, 1)] [TestCase(40, 0)] [TestCase(40, 1)] [TestCase(50, 1)] [TestCase(60, 1)] [TestCase(70, 1)] [TestCase(80, 1)] [TestCase(80, 0)] [TestCase(80, 10)] [TestCase(90, 1)] [Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")] public void TestVeryShortSlider(float sliderLength, int repeatCount) { Slider slider; performTest(new List { new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 }, new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 }, }, slider = new Slider { StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, RepeatCount = repeatCount, Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(sliderLength, 0), }), }, 240, 1); assertAllMaxJudgements(); AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle); // Even if the last tick is hit early, the slider should always execute its final judgement at its endtime. // If not, hitsounds will not play on time. AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0); AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime)); AddAssert("Slider is last judgement", () => judgementResults[^1].HitObject, Is.TypeOf); AddAssert("Tail is second last judgement", () => judgementResults[^2].HitObject, Is.TypeOf); } [TestCase(300, false)] [TestCase(200, true)] [TestCase(150, true)] [TestCase(120, true)] [TestCase(60, true)] [TestCase(10, true)] [TestCase(0, true)] [TestCase(-30, false)] [Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")] public void TestTailLeniency(float finalPosition, bool hit) { Slider slider; performTest(new List { new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(finalPosition, slider_path_length * 3), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 20 }, }, slider = new Slider { StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 10f, Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(slider_path_length * 10, 0), new Vector2(slider_path_length * 10, slider_path_length * 3), new Vector2(0, slider_path_length * 3), }), }, 240, 1); if (hit) assertAllMaxJudgements(); else assertMidSliderJudgementFail(); AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle); // Even if the last tick is hit early, the slider should always execute its final judgement at its endtime. // If not, hitsounds will not play on time. AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0); AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime)); } [Test] public void TestPressBothKeysSimultaneouslyAndReleaseOne() { performTest(new List { new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); assertAllMaxJudgements(); } /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the latter pressed key /// Expected Result: /// A passing test case will have the cursor lose tracking on replay frame 3. /// [Test] public void TestInvalidKeyTransfer() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, }); assertMidSliderJudgementFail(); } /// /// Scenario: /// - Press a key on the slider head timed correctly /// - Press the other key in the middle of the slider while holding the original key /// - Release the original key used to hit the slider /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); assertAllMaxJudgements(); } /// /// Scenario: /// - Press a key on the slider head timed correctly /// - Press the other key in the middle of the slider while holding the original key /// - Release the new key that was pressed second /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestTrackingRetentionLeftRightLeft() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); assertAllMaxJudgements(); } /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the key that was held down before the slider started. /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3 /// [Test] public void TestTrackingLeftBeforeSliderToRight() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); assertAllMaxJudgements(); } /// /// Scenario: /// - Press a key before a slider starts /// - Hold the key down throughout the slider without pressing any other buttons. /// Expected Result: /// A passing test case will have the cursor track the slider, but miss the slider head. /// [Test] public void TestTrackingPreclicked() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, }); assertHeadMissTailTracked(); } /// /// Scenario: /// - Press a key before a slider starts /// - Hold the key down after the slider starts /// - Move the cursor away from the slider body /// - Move the cursor back onto the body /// Expected Result: /// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns. /// [Test] public void TestTrackingReturnMidSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); assertMidSliderJudgements(); } /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the key used to hit the slider head /// - While holding the first key, move the cursor away from the slider body /// - Still holding the first key, move the cursor back to the slider body /// Expected Result: /// A passing test case will have the slider not track despite having the cursor return to the slider body. /// [Test] public void TestTrackingReturnMidSliderKeyDownBefore() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); assertMidSliderJudgementFail(); } /// /// Scenario: /// - Wait for the slider to reach a mid-point /// - Press a key away from the slider body /// - While holding down the key, move into the slider body /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestTrackingMidSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); assertMidSliderJudgements(); } /// /// Scenario: /// - Press a key before the slider starts /// - Press another key on the slider head while holding the original key /// - Move out of the slider body while releasing the two pressed keys /// - Move back into the slider body while pressing any key. /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestMidSliderTrackingAcquired() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, }); assertMidSliderJudgements(); } [Test] public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); assertMidSliderJudgements(); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move outside of the slider body with the cursor /// - Release the key while outside of the slider body /// - Press the key again while outside of the slider body /// - Move back into the slider body while holding the pressed key /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestTrackingReleasedValidKey() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); assertMidSliderJudgements(); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move cursor close to the edge of tracking area /// - Keep the cursor on the edge of tracking area until the slider ends /// Expected Result: /// A passing test case will have the slider track the cursor throughout the whole test. /// [Test] public void TestTrackingAreaEdge() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); assertAllMaxJudgements(); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move cursor just outside the tracking area /// - Keep the cursor just outside the tracking area until the slider ends /// Expected Result: /// A passing test case will have the slider drop the tracking on frame 2. /// [Test] public void TestTrackingAreaOutsideEdge() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); assertMidSliderJudgementFail(); } private void assertAllMaxJudgements() { AddAssert("All judgements max", () => { return judgementResults.Select(j => (j.HitObject, j.Type)); }, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult)))); } private void assertHeadMissTailTracked() { AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False); } private void assertMidSliderJudgements() { AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); } private void assertMidSliderJudgementFail() { AddAssert("Tracking lost", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.IgnoreMiss)); } private void performTest(List frames, Slider? slider = null, double? bpm = null, int? tickRate = null) { slider ??= new Slider { StartTime = time_slider_start, Position = new Vector2(0, 0), SliderVelocityMultiplier = 0.1f, Path = new SliderPath(PathType.PERFECT_CURVE, new[] { Vector2.Zero, new Vector2(slider_path_length, 0), }, slider_path_length), }; AddStep("load player", () => { var cpi = new ControlPointInfo(); if (bpm != null) cpi.Add(0, new TimingControlPoint { BeatLength = 60000 / bpm.Value }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { HitObjects = { slider }, BeatmapInfo = { Difficulty = new BeatmapDifficulty { SliderTickRate = tickRate ?? 3 }, Ruleset = new OsuRuleset().RulesetInfo, }, ControlPointInfo = cpi, }); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); p.OnLoadComplete += _ => { p.ScoreProcessor.NewJudgement += result => { if (currentPlayer == p) judgementResults.Add(result); }; }; LoadScreen(currentPlayer = p); judgementResults.Clear(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } private partial class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) : base(score, new PlayerConfiguration { AllowPause = false, ShowResults = false, }) { } } } }