// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Ladder.Components; using osu.Game.Tournament.Screens.TeamIntro; namespace osu.Game.Tournament.Tests.Screens { public partial class TestSceneSeedingScreen : TournamentScreenTestScene { [Cached] private readonly LadderInfo ladder = new LadderInfo { Teams = { new TournamentTeam { FullName = { Value = @"Japan" }, Acronym = { Value = "JPN" }, SeedingResults = { new SeedingResult { // Mod intentionally left blank. Seed = { Value = 4 } }, new SeedingResult { Mod = { Value = "DT" }, Seed = { Value = 8 } } } } } }; [Test] public void TestBasic() { AddStep("create seeding screen", () => Add(new SeedingScreen { FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f })); AddStep("set team to Japan", () => this.ChildrenOfType().Single().Current.Value = ladder.Teams.Single()); } } }