// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Skinning; using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { public class Storyboard { private readonly Dictionary layers = new Dictionary(); public IEnumerable Layers => layers.Values; public BeatmapInfo BeatmapInfo = new BeatmapInfo(); /// /// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found. /// public bool UseSkinSprites { get; set; } public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable)); /// /// Across all layers, find the earliest point in time that a storyboard element exists at. /// Will return null if there are no elements. /// /// /// This iterates all elements and as such should be used sparingly or stored locally. /// public double? EarliestEventTime => Layers.SelectMany(l => l.Elements).OrderBy(e => e.StartTime).FirstOrDefault()?.StartTime; /// /// Across all layers, find the latest point in time that a storyboard element ends at. /// Will return null if there are no elements. /// /// /// This iterates all elements and as such should be used sparingly or stored locally. /// Videos and samples return StartTime as their EndTIme. /// public double? LatestEventTime => Layers.SelectMany(l => l.Elements).OrderBy(e => e.GetEndTime()).LastOrDefault()?.GetEndTime(); /// /// Depth of the currently front-most storyboard layer, excluding the overlay layer. /// private int minimumLayerDepth; public Storyboard() { layers.Add("Video", new StoryboardVideoLayer("Video", 4, false)); layers.Add("Background", new StoryboardLayer("Background", 3)); layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, }); layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, }); layers.Add("Foreground", new StoryboardLayer("Foreground", minimumLayerDepth = 0)); layers.Add("Overlay", new StoryboardLayer("Overlay", int.MinValue)); } public StoryboardLayer GetLayer(string name) { if (!layers.TryGetValue(name, out var layer)) layers[name] = layer = new StoryboardLayer(name, --minimumLayerDepth); return layer; } /// /// Whether the beatmap's background should be hidden while this storyboard is being displayed. /// public bool ReplacesBackground { get { string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile; if (string.IsNullOrEmpty(backgroundPath)) return false; // Importantly, do this after the NullOrEmpty because EF may have stored the non-nullable value as null to the database, bypassing compile-time constraints. backgroundPath = backgroundPath.ToLowerInvariant(); return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath); } } public DrawableStoryboard CreateDrawable(IWorkingBeatmap working = null) => new DrawableStoryboard(this); public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) { Drawable drawable = null; string storyboardPath = BeatmapInfo.BeatmapSet?.Files.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; if (!string.IsNullOrEmpty(storyboardPath)) drawable = new Sprite { Texture = textureStore.Get(storyboardPath) }; // if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy. else if (UseSkinSprites) drawable = new SkinnableSprite(path); return drawable; } } }