// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.UI { public class HitObjectContainer : LifetimeManagementContainer { public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); public IEnumerable AliveObjects => AliveInternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); private readonly Dictionary bindable, double timeAtAdd)> startTimeMap = new Dictionary, double)>(); public HitObjectContainer() { RelativeSizeAxes = Axes.Both; } public virtual void Add(DrawableHitObject hitObject) { // Added first for the comparer to remain ordered during AddInternal startTimeMap[hitObject] = (hitObject.HitObject.StartTimeBindable.GetBoundCopy(), hitObject.HitObject.StartTime); startTimeMap[hitObject].bindable.BindValueChanged(_ => onStartTimeChanged(hitObject)); AddInternal(hitObject); } public virtual bool Remove(DrawableHitObject hitObject) { if (!RemoveInternal(hitObject)) return false; // Removed last for the comparer to remain ordered during RemoveInternal startTimeMap[hitObject].bindable.UnbindAll(); startTimeMap.Remove(hitObject); return true; } public virtual void Clear(bool disposeChildren = true) { ClearInternal(disposeChildren); foreach (var kvp in startTimeMap) kvp.Value.bindable.UnbindAll(); startTimeMap.Clear(); } public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject); private void onStartTimeChanged(DrawableHitObject hitObject) { if (!RemoveInternal(hitObject)) return; // Update the stored time, preserving the existing bindable startTimeMap[hitObject] = (startTimeMap[hitObject].bindable, hitObject.HitObject.StartTime); AddInternal(hitObject); } protected override int Compare(Drawable x, Drawable y) { if (!(x is DrawableHitObject xObj) || !(y is DrawableHitObject yObj)) return base.Compare(x, y); // Put earlier hitobjects towards the end of the list, so they handle input first int i = startTimeMap[yObj].timeAtAdd.CompareTo(startTimeMap[xObj].timeAtAdd); return i == 0 ? CompareReverseChildID(x, y) : i; } protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e) { if (!(e.Child is DrawableHitObject hitObject)) return; if ((e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward) || (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)) { hitObject.OnKilled(); } } } }