// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Storyboards { public partial class StoryboardVideoLayer : StoryboardLayer { public StoryboardVideoLayer(string name, int depth, bool masking) : base(name, depth, masking) { } public override DrawableStoryboardLayer CreateDrawable() => new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name }; public partial class DrawableStoryboardVideoLayer : DrawableStoryboardLayer { public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer) : base(layer) { // for videos we want to take on the full size of the storyboard container hierarchy // to allow the video to fill the full available region. ElementContainer.RelativeSizeAxes = Axes.Both; ElementContainer.Size = Vector2.One; } } } }