// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD.HitErrorMeters { public class ColourHitErrorMeter : HitErrorMeter { private const int animation_duration = 200; private readonly JudgementFlow judgementsFlow; public ColourHitErrorMeter(HitWindows hitWindows) : base(hitWindows) { AutoSizeAxes = Axes.Both; InternalChild = judgementsFlow = new JudgementFlow(); } protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset))); private class JudgementFlow : FillFlowContainer { private const int max_available_judgements = 20; private const int drawable_judgement_size = 8; private const int spacing = 2; public override IEnumerable FlowingChildren => base.FlowingChildren.Reverse(); public JudgementFlow() { AutoSizeAxes = Axes.X; Height = max_available_judgements * (drawable_judgement_size + spacing) - spacing; Spacing = new Vector2(0, spacing); Direction = FillDirection.Vertical; LayoutDuration = animation_duration; LayoutEasing = Easing.OutQuint; } public void Push(Color4 colour) { Add(new HitErrorCircle(colour, drawable_judgement_size)); if (Children.Count > max_available_judgements) Children.FirstOrDefault(c => !c.IsRemoved)?.Remove(); } } private class HitErrorCircle : Container { public bool IsRemoved { get; private set; } private readonly Circle circle; public HitErrorCircle(Color4 colour, int size) { Size = new Vector2(size); Child = circle = new Circle { RelativeSizeAxes = Axes.Both, Alpha = 0, Colour = colour }; } protected override void LoadComplete() { base.LoadComplete(); circle.FadeInFromZero(animation_duration, Easing.OutQuint); circle.MoveToY(-DrawSize.Y); circle.MoveToY(0, animation_duration, Easing.OutQuint); } public void Remove() { IsRemoved = true; this.FadeOut(animation_duration, Easing.OutQuint).Expire(); } } } }