// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osuTK; namespace osu.Game.Overlays.Profile.Header.Components { public class ExpandDetailsButton : ProfileHeaderButton { public readonly BindableBool DetailsVisible = new BindableBool(); public override string TooltipText => DetailsVisible.Value ? "collapse" : "expand"; private SpriteIcon icon; public ExpandDetailsButton() { Action = () => DetailsVisible.Toggle(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { IdleColour = colours.GreySeafoamLight; HoverColour = colours.GreySeafoamLight.Darken(0.2f); Child = icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(20, 12) }; DetailsVisible.BindValueChanged(visible => updateState(visible.NewValue), true); } private void updateState(bool detailsVisible) => icon.Icon = detailsVisible ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown; } }