// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets.Mania.Difficulty { internal class ManiaLegacyScoreSimulator : ILegacyScoreSimulator { public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap) { return new LegacyScoreAttributes { ComboScore = 1000000, MaxCombo = 0 // Max combo is mod-dependent, so any value here is insufficient. }; } public double GetLegacyScoreMultiplier(IReadOnlyList mods, LegacyBeatmapConversionDifficultyInfo difficulty) { bool scoreV2 = mods.Any(m => m is ModScoreV2); double multiplier = 1.0; foreach (var mod in mods) { switch (mod) { case ManiaModNoFail: multiplier *= scoreV2 ? 1.0 : 0.5; break; case ManiaModEasy: multiplier *= 0.5; break; case ManiaModHalfTime: case ManiaModDaycore: multiplier *= 0.5; break; } } if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset)) return multiplier; // Apply key mod multipliers. int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty); int actualColumns = ManiaBeatmapConverter.GetColumnCount(difficulty, mods); if (actualColumns > originalColumns) multiplier *= 0.9; else if (actualColumns < originalColumns) multiplier *= 0.9 - 0.04 * (originalColumns - actualColumns); return multiplier; } } }