// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer { [Test] public void TestStrongDrumRollFullyJudgedOnKilled() { AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value); AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult)); } protected override bool Autoplay => false; protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject> { BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }, HitObjects = { new DrumRoll { StartTime = 1000, Duration = 1000, IsStrong = true } } }; } }