// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Screens.Edit; namespace osu.Game.Rulesets.Osu.Edit.Blueprints { public abstract class OsuSelectionBlueprint : HitObjectSelectionBlueprint where T : OsuHitObject { [Resolved] private EditorClock editorClock { get; set; } protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject; protected override bool AlwaysShowWhenSelected => true; protected override bool ShouldBeAlive => base.ShouldBeAlive || (editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION); protected OsuSelectionBlueprint(T hitObject) : base(hitObject) { } } }